




Sebastian E. Mora
3D Generalist | Character Artist
Before receiving Formal Education in VFX, I was a Self-Taught Artist for over 20+ years. I have dedicated my life's work to developing my traditional and digital skills for high-quality art. Throughout my career, I have blended artistic vision with technical skills to bring characters to life through modeling, rigging, texturing, and animation.
Work Experience
August 2025 - Present
SHORT FILM (RETURNING CLIENT)
2D Animation / Design Generalist | Contract, Remote
Returned to the same producer to handle storyboards, layout, and animation in a paperless 2D ink-brush style, then animated and composited in After Effects through feedback rounds.
June 2024 - January 2025
CLOUD9-SOLUTIONS, LLC – ABBVIE, INC.
3D Artist | Contract, Irvine, CA | 2024-2025
Built 17 scan-based facial models and expression rigs so clinicians could preview facial-muscle reconstruction outcomes in a real-time engine. Partnered with a technical lead through frequent reviews to keep the character pipeline reliable.
2019 - 2023
FREELANCE 3D GENERALIST
Self-Employment | Contract
Remote | 2019 - 2023
Since 2019, I’ve conceptualized and implemented high-quality 3D models, rigs, and animations for film and advertising projects. By collaborating with global teams, I've incorporated advanced computer graphics techniques to transform concepts into compelling visual narratives. I’ve implemented Maya, ZBrush, and Substance Painter, achieving critical acclaim for technical precision and creativity. My expertise includes computer animation, compositing, and character modeling, delivering captivating results for various projects.
January 2015 - November 2016
REDRUTH PROJECTS
Concept | Presentation Artist
Valencia, CA | 2015 -2016
At Redruth Projects, I spearheaded the conceptual development of a young adult series, using visual storytelling and character design to establish the project's direction and aesthetic. My creative vision and concept art drove the transformation into a seven-book franchise, with over 35,000 copies sold and a Netflix adaptation underway. The initiative involved analyzing target audience preferences, collaborating on strategic series development, and implementing innovative artistic techniques to enhance engagement.
July 2023 - April 2024
BENEVOLENCE MEDICAL LIMITED
Medical Animator | 3D Generalist
Remote | 2023-2024
During my tenure at Benevolence Medical, I served as a Medical Animator and 3D Generalist, developing detailed surgical sequences. I built precise 3D assets and implemented advanced animation techniques in Maya and Unity for realistic surgical simulations. My role required deep VFX knowledge, paired with technical expertise to refine animations based on consultant feedback, leading to 90% positive reviews from target users and enhancing educational features.
EDUCATION

Gnomon School of Visual Effects
Certificate in Digital Production
2019-2023






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